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Nieminen Juha wrote:
> Ian Burgmyer <the### [at] hotmail com> wrote:
> : Occasionally, when I translate an object, I get an error in POV-Ray when
> : raytracing. Turns out that occasionally, Moray will export (in a position
> : vector) something like #INF00. If I move the object somewhere else, then
> : move it back, the problem is fixed on the next export.
>
> This sounds like the program is outputting the result of an illegal
> operation. This kind of result appears with operations like x/0 (= inf),
> -x/0 (= -inf) or 0/0 (= not-a-number).
But shouldn't Moray crap out when doing operations like this? I know when I make
programs that divide by zero, they seriously crap out- why doesn't moray?
> There exists notations for these
> three kind of illegal numbers in the floating point format used by the FPU
> and when a compiler generates code for printing those illegal numbers, it
> generates something like what you are saying above.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
--
Your claims are silly and ridiculous... I'm old, not brain damaged.
-Debate Ballot
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