POV-Ray : Newsgroups : moray.win : Bug in export? : Re: Bug in export? Server Time
28 Jul 2024 22:19:25 EDT (-0400)
  Re: Bug in export?  
From: Alex Magidow
Date: 28 Oct 1999 08:07:35
Message: <38183CC1.98AB65C6@mninter.net>
Nieminen Juha wrote:

> Ian Burgmyer <the### [at] hotmailcom> wrote:
> : Occasionally, when I translate an object, I get an error in POV-Ray when
> : raytracing.  Turns out that occasionally, Moray will export (in a position
> : vector) something like #INF00.  If I move the object somewhere else, then
> : move it back, the problem is fixed on the next export.
>
>   This sounds like the program is outputting the result of an illegal
> operation. This kind of result appears with operations like x/0 (= inf),
> -x/0 (= -inf) or 0/0 (= not-a-number).

But shouldn't Moray crap out when doing operations like this? I know when I make
programs that divide by zero, they seriously crap out- why doesn't moray?

> There exists notations for these
> three kind of illegal numbers in the floating point format used by the FPU
> and when a compiler generates code for printing those illegal numbers, it
> generates something like what you are saying above.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/



--
Your claims are silly and ridiculous... I'm old, not brain damaged.
-Debate Ballot


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